Darkness spell VFX
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Darkness spell VFX
Hi, I'm trying to create a custom item cast spell that's loosely based on hexblade's curse in a aoe. However I was to add the darkness spell VFX to the radius of it but it doesn't show up.
This is what i have so far in trying to create a globe of darkness on the targeted location.
Also, I can't seem to find the 1.42 beta anywhere. The nwnvault only has 1.41.4. I got the latest version but hexblade is unchoosable/greyed out for me when i go to create a character.
Also if you could shed light on how the MOB silver sword of gith script works that would be great... I can't seem to figure out how the sword has so many castable spells on it and i would like to try and make one of my own that's like it.
This is what i have so far in trying to create a globe of darkness on the targeted location.
- Code:
object oPC = GetItemActivator();
object oItem = GetItemActivated();
object oTarget = GetItemActivatedTarget();
location lTarget = GetItemActivatedTargetLocation();
//darnkess vfx
effect eDarkcloud = EffectVisualEffect(VFX_DUR_DARKNESS);
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eDarkcloud ,lTarget, RoundsToSeconds(20));
Also, I can't seem to find the 1.42 beta anywhere. The nwnvault only has 1.41.4. I got the latest version but hexblade is unchoosable/greyed out for me when i go to create a character.
Also if you could shed light on how the MOB silver sword of gith script works that would be great... I can't seem to figure out how the sword has so many castable spells on it and i would like to try and make one of my own that's like it.
mchotdog- Posts : 20
Join date : 2011-10-25
Re: Darkness spell VFX
I pulled the 1.42 beta after getting 200 downloads and only one user making comments. My only suggestion after looking at the code (it looks right) is to take a look at the actual darkness spell and see how it does the VFX. It's possible it does it a different way.
As for the Gith sword - no clue as I haven't really dug into it at all. I just add new base classes to the existing code.
As for the Gith sword - no clue as I haven't really dug into it at all. I just add new base classes to the existing code.
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