Kaedrin's Custom Content
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Possible new prestige classes, Part II

Go down

Which class would you play or feel should be added?

Possible new prestige classes, Part II Vote_lcap21%Possible new prestige classes, Part II Vote_rcap 21% 
[ 8 ]
Possible new prestige classes, Part II Vote_lcap5%Possible new prestige classes, Part II Vote_rcap 5% 
[ 2 ]
Possible new prestige classes, Part II Vote_lcap13%Possible new prestige classes, Part II Vote_rcap 13% 
[ 5 ]
Possible new prestige classes, Part II Vote_lcap8%Possible new prestige classes, Part II Vote_rcap 8% 
[ 3 ]
Possible new prestige classes, Part II Vote_lcap13%Possible new prestige classes, Part II Vote_rcap 13% 
[ 5 ]
Possible new prestige classes, Part II Vote_lcap5%Possible new prestige classes, Part II Vote_rcap 5% 
[ 2 ]
Possible new prestige classes, Part II Vote_lcap5%Possible new prestige classes, Part II Vote_rcap 5% 
[ 2 ]
Possible new prestige classes, Part II Vote_lcap13%Possible new prestige classes, Part II Vote_rcap 13% 
[ 5 ]
Possible new prestige classes, Part II Vote_lcap5%Possible new prestige classes, Part II Vote_rcap 5% 
[ 2 ]
Possible new prestige classes, Part II Vote_lcap11%Possible new prestige classes, Part II Vote_rcap 11% 
[ 4 ]
 
Total Votes : 38
 
 

Possible new prestige classes, Part II Empty Possible new prestige classes, Part II

Post  Kaedrin Mon Jul 25, 2011 1:26 pm

Beastmaster
Requirements: Animal Companion or Telthor Companion, Exalted Companion
BAB: High
Saves: Fort, Ref
Skill Pts: 6
HD: d8
Levels: 5
5/5 Druid, Ranger, or Spirit Shaman spell progression
Animal Companion progression, no wildshape progression.
L1: Natural Bond
L2: Nature's Gift (Animal companion gains Regen 1, Regen 2 at 3rd, and Regen 3 at level 5)
L3: Improved Natural Bond
L4: Improved Exalted Companion (SR is 12 hit dice, not 5 hit dice)
L5: Epic Animal Companion


Thayan Knight
Requirements: Human, Nongood alignment, 5 BAB, Intimidate 2, Lore 4, Iron Will, Weapon Focus (longsword).
BAB: High
Saves: Fort
Skill Pts: 2
HD: d10
Levels: 5
L1: Tower Shields, 2 saves vs Fear, 1 saves vs Charm, 2 Ref save, 2 Intimidate
L2: 2 AB, 2 Dmg
L3: Bonus Feat
L4: 4 saves vs Fear/ 2 saves vs Charm (replaces level 1 ability), Final Stand ( 2d10 Temp HP for allies for Class Level Cha rounds)
L5: 4 Intimidate (replaces level 1 ability), 1 all saves


Skald
Requirements: Battle Dancer, Curse Song
BAB: High
Saves: Fort, Ref
Skill Pts: 6
HD: d8
Levels: 5
Bard songs/day improves, Bard songs known improves, Bardic song effect improves, Rage improves
L1: Bonus Feat (Epic of the Lost King)
L2: Inspire Fervor 2 (gain bonus HP = 2*HD)
L3: Funeral Dirge (Song, Fear Aura)
L4: Inspire Fervor 4 (gain bonus HP = 4*HD)
L5: Battle Dirge (Song, Improved Heroism)


Arcane Fist
Requirements: Not EK, Not Dragon Warrior, Must have Monk levels, Level 2 arcane spells
BAB: High
Saves: All
Skill Pts: 4
HD: d8
Levels: 5
3/5 Arcane progression (1,3,5)
L1: Arcane Armor (Gain AC bonus from Int or Cha instead of Wis) (Counts against 20 Dodge cap)
L2: Arcane Accuracy ( Enhance bonus to gloves/gauntlets equal to class level)
L3: Weapon Specialization (Unarmed)
L4: Diamond Soul (stacks with Monk ability for class levels), Arcane Flames (Fiery Fist feat deals magic damage instead of fire)
L5: Weapon Mastery (Unarmed)


Stalker of the Depths
Requirements: Tracking, May not have DreadCom or Underdark Marauder levels, Survival 5
BAB: High
Saves: Fort, Ref
Skill Pts: 4
HD: d10
Levels: 5
L1: Trap Mastery (gain Set Trap skill equal to 2x Class level), Low-Light Vision
L2: Sneak 1d6, Craft Trap, Darkvision
L3: 1 AC, Skill Focus (Hide)
L4: Scent, Skill Focus (Move Silently)
L5: Sneak 2d6, Swift Tracker


Mystic Reservist
Requirements: Level 3 spells
BAB: Low (BAB lost here WILL affect the divine power cap making it 27 at 5/5 Mystic Reservist)
Saves: Will
Skill Pts: 2
HD: d6
Levels: 5
5/5 Arcane/Divine spell progression
L1: Acidic Splatter
L2: Fiery Burst
L3: Clap of Thunder
L4: Winter's Blast
L5: Invisible Needle, Storm Bolt


Shaman
Requirements: Healing 5, Spellcraft 4, Survival 8, Not FotF
BAB: Medium
Saves: Fort, Will
Skill Pts: 4
HD: d8
Levels: 5
Totems provide a bonus equal to 1 Class Level to allies within 20', only one can be active at a time
L1: Spirit of the Bear (Totem, Con -> granted as temporary hit points)
L2: Spirit of the Jaguar (Totem, Dex)
L3: Spirit of the Wolf (Totem, Str)
L4: Tenacity of the Wild ( 1 Regen/Dodge AC per 10 pts of natural Con and 1 AB per 5 pts of natural Con, rounded down)
L5: One with the Spirits (all three totems are active at the same time)


Thaumaturge
Requirements: Sorcerer, Level 3 arcane spells
BAB: Low
Saves: Will
Skill Pts: 2
HD: d6
Levels: 5
5/5 Sorcerer progression
L1: Bonus Spell Slots 0,1,2
L2: Bonus Spell Slots 3,4,5
L3: Bonus Spell Slots 6,7
L4: Bonus Spell Slots 8,9
L5: Force of Personality (Will saves use Cha, not Wis)


Mesmer
Requirements: Level 2 spells
BAB: Low
Saves: Will
Skill Pts: 2
HD: d4
Levels: 5
5/5 Arcane/Divine progression
L1: Mind Fog at will (2 minute cooldown)
L2: Deepest Slumber at will (2 minute cooldown)
L3: Fear at will (2 minute cooldown)
L4: Confusion at will (2 minute cooldown)
L5: Crushing Despair at will (2 minute cooldown)


Pit Fighter
Requirements: Iron Will, Toughness, 5 BAB, May not have Weapon Master levels
BAB: High
Saves: Fort, Ref
Skill Pts: 4
HD: d14
Levels: 5
Shouts have a 6 round cooldown and last a number of rounds equal to your class level.
L1: Call for Blood! ( AB equal to class level, -AC equal to half class level rounded up)
L2: My Eyes! (Blind enemy for 1 round)
L3: One Shall Stand ( AC equal to class level, -50% speed)
L4: Death From Above! ( 2d6 physical damage, -3 AB, -3 AC)
L5: One Shall Fall! ( 100% speed, 1 Attack)

Kaedrin
Admin

Posts : 352
Join date : 2011-04-15
Age : 48

https://nwn2customcontent.forumotion.com

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum