Possible new prestige classes, Part II
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Which class would you play or feel should be added?
Possible new prestige classes, Part II
Beastmaster
Requirements: Animal Companion or Telthor Companion, Exalted Companion
BAB: High
Saves: Fort, Ref
Skill Pts: 6
HD: d8
Levels: 5
5/5 Druid, Ranger, or Spirit Shaman spell progression
Animal Companion progression, no wildshape progression.
L1: Natural Bond
L2: Nature's Gift (Animal companion gains Regen 1, Regen 2 at 3rd, and Regen 3 at level 5)
L3: Improved Natural Bond
L4: Improved Exalted Companion (SR is 12 hit dice, not 5 hit dice)
L5: Epic Animal Companion
Thayan Knight
Requirements: Human, Nongood alignment, 5 BAB, Intimidate 2, Lore 4, Iron Will, Weapon Focus (longsword).
BAB: High
Saves: Fort
Skill Pts: 2
HD: d10
Levels: 5
L1: Tower Shields, 2 saves vs Fear, 1 saves vs Charm, 2 Ref save, 2 Intimidate
L2: 2 AB, 2 Dmg
L3: Bonus Feat
L4: 4 saves vs Fear/ 2 saves vs Charm (replaces level 1 ability), Final Stand ( 2d10 Temp HP for allies for Class Level Cha rounds)
L5: 4 Intimidate (replaces level 1 ability), 1 all saves
Skald
Requirements: Battle Dancer, Curse Song
BAB: High
Saves: Fort, Ref
Skill Pts: 6
HD: d8
Levels: 5
Bard songs/day improves, Bard songs known improves, Bardic song effect improves, Rage improves
L1: Bonus Feat (Epic of the Lost King)
L2: Inspire Fervor 2 (gain bonus HP = 2*HD)
L3: Funeral Dirge (Song, Fear Aura)
L4: Inspire Fervor 4 (gain bonus HP = 4*HD)
L5: Battle Dirge (Song, Improved Heroism)
Arcane Fist
Requirements: Not EK, Not Dragon Warrior, Must have Monk levels, Level 2 arcane spells
BAB: High
Saves: All
Skill Pts: 4
HD: d8
Levels: 5
3/5 Arcane progression (1,3,5)
L1: Arcane Armor (Gain AC bonus from Int or Cha instead of Wis) (Counts against 20 Dodge cap)
L2: Arcane Accuracy ( Enhance bonus to gloves/gauntlets equal to class level)
L3: Weapon Specialization (Unarmed)
L4: Diamond Soul (stacks with Monk ability for class levels), Arcane Flames (Fiery Fist feat deals magic damage instead of fire)
L5: Weapon Mastery (Unarmed)
Stalker of the Depths
Requirements: Tracking, May not have DreadCom or Underdark Marauder levels, Survival 5
BAB: High
Saves: Fort, Ref
Skill Pts: 4
HD: d10
Levels: 5
L1: Trap Mastery (gain Set Trap skill equal to 2x Class level), Low-Light Vision
L2: Sneak 1d6, Craft Trap, Darkvision
L3: 1 AC, Skill Focus (Hide)
L4: Scent, Skill Focus (Move Silently)
L5: Sneak 2d6, Swift Tracker
Mystic Reservist
Requirements: Level 3 spells
BAB: Low (BAB lost here WILL affect the divine power cap making it 27 at 5/5 Mystic Reservist)
Saves: Will
Skill Pts: 2
HD: d6
Levels: 5
5/5 Arcane/Divine spell progression
L1: Acidic Splatter
L2: Fiery Burst
L3: Clap of Thunder
L4: Winter's Blast
L5: Invisible Needle, Storm Bolt
Shaman
Requirements: Healing 5, Spellcraft 4, Survival 8, Not FotF
BAB: Medium
Saves: Fort, Will
Skill Pts: 4
HD: d8
Levels: 5
Totems provide a bonus equal to 1 Class Level to allies within 20', only one can be active at a time
L1: Spirit of the Bear (Totem, Con -> granted as temporary hit points)
L2: Spirit of the Jaguar (Totem, Dex)
L3: Spirit of the Wolf (Totem, Str)
L4: Tenacity of the Wild ( 1 Regen/Dodge AC per 10 pts of natural Con and 1 AB per 5 pts of natural Con, rounded down)
L5: One with the Spirits (all three totems are active at the same time)
Thaumaturge
Requirements: Sorcerer, Level 3 arcane spells
BAB: Low
Saves: Will
Skill Pts: 2
HD: d6
Levels: 5
5/5 Sorcerer progression
L1: Bonus Spell Slots 0,1,2
L2: Bonus Spell Slots 3,4,5
L3: Bonus Spell Slots 6,7
L4: Bonus Spell Slots 8,9
L5: Force of Personality (Will saves use Cha, not Wis)
Mesmer
Requirements: Level 2 spells
BAB: Low
Saves: Will
Skill Pts: 2
HD: d4
Levels: 5
5/5 Arcane/Divine progression
L1: Mind Fog at will (2 minute cooldown)
L2: Deepest Slumber at will (2 minute cooldown)
L3: Fear at will (2 minute cooldown)
L4: Confusion at will (2 minute cooldown)
L5: Crushing Despair at will (2 minute cooldown)
Pit Fighter
Requirements: Iron Will, Toughness, 5 BAB, May not have Weapon Master levels
BAB: High
Saves: Fort, Ref
Skill Pts: 4
HD: d14
Levels: 5
Shouts have a 6 round cooldown and last a number of rounds equal to your class level.
L1: Call for Blood! ( AB equal to class level, -AC equal to half class level rounded up)
L2: My Eyes! (Blind enemy for 1 round)
L3: One Shall Stand ( AC equal to class level, -50% speed)
L4: Death From Above! ( 2d6 physical damage, -3 AB, -3 AC)
L5: One Shall Fall! ( 100% speed, 1 Attack)
Requirements: Animal Companion or Telthor Companion, Exalted Companion
BAB: High
Saves: Fort, Ref
Skill Pts: 6
HD: d8
Levels: 5
5/5 Druid, Ranger, or Spirit Shaman spell progression
Animal Companion progression, no wildshape progression.
L1: Natural Bond
L2: Nature's Gift (Animal companion gains Regen 1, Regen 2 at 3rd, and Regen 3 at level 5)
L3: Improved Natural Bond
L4: Improved Exalted Companion (SR is 12 hit dice, not 5 hit dice)
L5: Epic Animal Companion
Thayan Knight
Requirements: Human, Nongood alignment, 5 BAB, Intimidate 2, Lore 4, Iron Will, Weapon Focus (longsword).
BAB: High
Saves: Fort
Skill Pts: 2
HD: d10
Levels: 5
L1: Tower Shields, 2 saves vs Fear, 1 saves vs Charm, 2 Ref save, 2 Intimidate
L2: 2 AB, 2 Dmg
L3: Bonus Feat
L4: 4 saves vs Fear/ 2 saves vs Charm (replaces level 1 ability), Final Stand ( 2d10 Temp HP for allies for Class Level Cha rounds)
L5: 4 Intimidate (replaces level 1 ability), 1 all saves
Skald
Requirements: Battle Dancer, Curse Song
BAB: High
Saves: Fort, Ref
Skill Pts: 6
HD: d8
Levels: 5
Bard songs/day improves, Bard songs known improves, Bardic song effect improves, Rage improves
L1: Bonus Feat (Epic of the Lost King)
L2: Inspire Fervor 2 (gain bonus HP = 2*HD)
L3: Funeral Dirge (Song, Fear Aura)
L4: Inspire Fervor 4 (gain bonus HP = 4*HD)
L5: Battle Dirge (Song, Improved Heroism)
Arcane Fist
Requirements: Not EK, Not Dragon Warrior, Must have Monk levels, Level 2 arcane spells
BAB: High
Saves: All
Skill Pts: 4
HD: d8
Levels: 5
3/5 Arcane progression (1,3,5)
L1: Arcane Armor (Gain AC bonus from Int or Cha instead of Wis) (Counts against 20 Dodge cap)
L2: Arcane Accuracy ( Enhance bonus to gloves/gauntlets equal to class level)
L3: Weapon Specialization (Unarmed)
L4: Diamond Soul (stacks with Monk ability for class levels), Arcane Flames (Fiery Fist feat deals magic damage instead of fire)
L5: Weapon Mastery (Unarmed)
Stalker of the Depths
Requirements: Tracking, May not have DreadCom or Underdark Marauder levels, Survival 5
BAB: High
Saves: Fort, Ref
Skill Pts: 4
HD: d10
Levels: 5
L1: Trap Mastery (gain Set Trap skill equal to 2x Class level), Low-Light Vision
L2: Sneak 1d6, Craft Trap, Darkvision
L3: 1 AC, Skill Focus (Hide)
L4: Scent, Skill Focus (Move Silently)
L5: Sneak 2d6, Swift Tracker
Mystic Reservist
Requirements: Level 3 spells
BAB: Low (BAB lost here WILL affect the divine power cap making it 27 at 5/5 Mystic Reservist)
Saves: Will
Skill Pts: 2
HD: d6
Levels: 5
5/5 Arcane/Divine spell progression
L1: Acidic Splatter
L2: Fiery Burst
L3: Clap of Thunder
L4: Winter's Blast
L5: Invisible Needle, Storm Bolt
Shaman
Requirements: Healing 5, Spellcraft 4, Survival 8, Not FotF
BAB: Medium
Saves: Fort, Will
Skill Pts: 4
HD: d8
Levels: 5
Totems provide a bonus equal to 1 Class Level to allies within 20', only one can be active at a time
L1: Spirit of the Bear (Totem, Con -> granted as temporary hit points)
L2: Spirit of the Jaguar (Totem, Dex)
L3: Spirit of the Wolf (Totem, Str)
L4: Tenacity of the Wild ( 1 Regen/Dodge AC per 10 pts of natural Con and 1 AB per 5 pts of natural Con, rounded down)
L5: One with the Spirits (all three totems are active at the same time)
Thaumaturge
Requirements: Sorcerer, Level 3 arcane spells
BAB: Low
Saves: Will
Skill Pts: 2
HD: d6
Levels: 5
5/5 Sorcerer progression
L1: Bonus Spell Slots 0,1,2
L2: Bonus Spell Slots 3,4,5
L3: Bonus Spell Slots 6,7
L4: Bonus Spell Slots 8,9
L5: Force of Personality (Will saves use Cha, not Wis)
Mesmer
Requirements: Level 2 spells
BAB: Low
Saves: Will
Skill Pts: 2
HD: d4
Levels: 5
5/5 Arcane/Divine progression
L1: Mind Fog at will (2 minute cooldown)
L2: Deepest Slumber at will (2 minute cooldown)
L3: Fear at will (2 minute cooldown)
L4: Confusion at will (2 minute cooldown)
L5: Crushing Despair at will (2 minute cooldown)
Pit Fighter
Requirements: Iron Will, Toughness, 5 BAB, May not have Weapon Master levels
BAB: High
Saves: Fort, Ref
Skill Pts: 4
HD: d14
Levels: 5
Shouts have a 6 round cooldown and last a number of rounds equal to your class level.
L1: Call for Blood! ( AB equal to class level, -AC equal to half class level rounded up)
L2: My Eyes! (Blind enemy for 1 round)
L3: One Shall Stand ( AC equal to class level, -50% speed)
L4: Death From Above! ( 2d6 physical damage, -3 AB, -3 AC)
L5: One Shall Fall! ( 100% speed, 1 Attack)
Similar topics
» Possible new prestige classes, Part I
» Possible new prestige classes, Part III
» About Custom Classes
» Another prestige class suggestion - War Weaver
» Would Kaedrin be willing to make a conjuration prestige class?
» Possible new prestige classes, Part III
» About Custom Classes
» Another prestige class suggestion - War Weaver
» Would Kaedrin be willing to make a conjuration prestige class?
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