Possible new prestige classes, Part I

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Which class would you play or feel should be added?

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Total Votes : 40

Possible new prestige classes, Part I

Post  Kaedrin on Mon Jul 25, 2011 1:23 pm

These are some possible prestige classes I've designed. If you post them elsewhere, please direct the discussion here so I actually capture it.

Weave Master
Requirements: No RW levels, Combat Casting
BAB: Low (BAB lost here WILL affect the divine power cap making it 27 at 5/5 Weave Master)
Saves: Will
Skill Pts: 2
HD: d4
Levels: 5
L1 ability: Evocation Specialist (Evocations gain dmg equal to class level plus spell level)
L3 ability: Illusion Specialist (Illusions gain 1 DC per class level)
L4 ability: Enchantment Specialist (Enchantments gain 2 DC)
L5 ability: Shape Magic (spells no longer affect non-hostiles)
5/5 spellcasting progression in any class


Spellblade
Requirements: No EK or Swiftblade levels, Martial/Bard/Elf weapon prof
BAB: High
Saves: Fort, Will
Skill Pts: 2
HD: d8
Levels: 5
-5% ASF at levels 1, 3, 5
3/5 spellcasting progression in any arcane/invocation class (at 1,2, and 4)



Chaotic Wilder
Requirements: 10 Spellcraft
BAB: Low
Saves: Fort, Will
Skill Pts: 4
HD: d8
Levels: 5
No spellcasting progression, adds 5% spell failure per class level
Class abilities ignore spell resistance, have a 50% chance to ignore damage resistance, a 5% chance to deal 3x the damage, and a save vs (d6 d4) * Class level DC for half dmg.
L1 Ability: Touch of Chaos - melee touch attack deals (4*class level)d6 of a random element (fire, elec, acid, cold, positive, negative, divine, slashing, blunt, piercing).
L2 Ability: Lash of Chaos - ranged touch attack that deals (2*class level)d6 of a random element (see Touch)
L3 Ability: Breath of Chaos - 60' cone blast that deals (4*class level)d4 of a random element (see Touch)
L4 Ability: Howl of Chaos - PBAE that deals (3*class level)d4 of a random element (see Touch)
L5 Ability: Burst of Chaos - Ranged sphere that deals (3*class level)d4 of a random element


Battle Mage
Requirements: 10 Spellcraft
BAB: Low
Saves: Fort, Will
Skill Pts: 2
HD: d6
Levels: 5
5/5 Arcane/Invocation progression
ASF penalty doubled
Shield spell provides 1 AC at levels 1, 3, 5
May cast magic missile at will (d3 missiles per class level)


Master Healer
Requirements: 10 Healing
BAB: Medium (BAB lost here WILL affect the divine power cap making it 28 at 5/5 Master Healer)
Saves: Will
Skill Pts: 4
HD: d6
Levels: 5
No spellcasting progression
Gains regen equal to class level (does not stack with Vigor spells)
Choice: Cure spells gain a bonus equal to 3x class level and Regen spells gain 1 at each odd class level OR Healing Skill equal to 2x class level


Warden (previously Wilderness Summoner)
Requirements: 10 Survival
BAB: Medium
Saves: Will
Skill Pts: 6
HD: d6
Levels: 5
5/5 Druid *and* Ranger spell progression
Animal Companion progression
Your summon spells gain an enhance bonus to weapons, armor, and deflection equal to your class level
Your companion gains an armor and deflection bonus ( 1 at 1st, 2 at 3rd, and 3 at 5th).
No wildshape progression.

Paragon Summoner
Requirements: 10 Spellcraft, Augment Summoning
BAB: Medium
Saves: Will
Skill Pts: 2
HD: d6
Levels: 5/5 Spellcasting progression
L1: Your summons gain bonus hit points equal to twice their hit dice.
L2: Your summons gain an enhance bonus on their weapons equal to your class level and an attack bonus ( 1 at 1st, 2 at 3rd, and 3 at 5th).
L3: Your summons gain a deflection and armor enhance bonus equal to your class level. (This does not stack with Warden abilities)
L4: Your summons gain 2 points of regen (3 at level 5)
L5: Your summons gain spell resistance equal to 12 your hit dice and 5 points of DR/-


Battle Archer
Requirements: Point Blank Shot, Weapon Focus (Ranged Weapon)
BAB: Medium
Saves: Fort
Skill Pts: 2
HD: d8
L1: 1 Mighty (stacks with the bow's existing bonus)
L2: 2d6 Sneak
L3: 2 Mighty (stacks with the bow's existing bonus)
L4: Weapon Mastery (Ranged)
L5: Keen, 3 Mighty (stacks with the bow's existing bonus)


Battle Herald
Requirements: Combat Expertise, Mobility, Background (Natural Leader), May not have Marshal levels
BAB: High
Saves: All
Skill Pts: 4
HD: d8
L1: Inspire Troops (Stand Fast) 2 Fort, 2 Ref
L2: Inspire Troops (Shake It Off) 2 Will
L3: Inspire Troops (None Shall Fall) 1 Regen
L4: Inspire Troops (Hold the Line) DR 5/-
L5: Inspire Troops (Rally Squad) 2 AB
Inspire Troops improves with each level gaining the new bonus. Will not stack with inspirations.


Mage Hunter
Requirements: 8 Survival, 5 Spellcraft
BAB: High
Saves: Fort, Will
Skill Pts: 4
HD: d8
L1: Tracking, Skill Focus (Survival)
L2: 2 all saves
L3: Anti-Concentration aura (same as Dissonant Chord)
L4: Scent, Swift Tracking
L5: Spell Resistance of 12 Character Level

Kaedrin
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