1.41.3 Update
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1.41.3 Update
I'm waiting on a save game to test the single player issues and then I'll go live with the update.
Re: 1.41.3 Update
Changelog -
In addition - I've put my content up on google's code hosting services so the community can access my content via Subversion if desired. This will allow for fixes/changes to be obtained sooner than waiting for a full release.
You can point your client here to access the content: https://kaedrin-nwn2.googlecode.com/svn/trunk
At this time it is available as a read-only store.
- Hexblade can be selected but not chosen. This allows you to see the description for the upcoming new base class.
- All Wizard spellcasting progression feats require Wiz 2 to take. Exploit fix.
- Augment Summoning and Augment Elemental are now available as bonus feats for Red Wizards.
- Augment Summoning and Augment Elemental are now available as bonus feats for Wizards.
- Aura of Alignment description updated to include the save bonus
- Bladesinger AC bonus no longer stacks with Invisible Blade or Duelist AC bonuses.
- Bladesinger Song of Celerity is now three times your Bladesinger level. Class description updated to indicate you gain 2 uses/day at 8th level.
- Clarify description of Caustic Web to indicate the entangle is actually a 50% move debuff.
- Dark Ones Own Luck bonus may not exceed your warlock level (per pnp).
- Dispels vs Rangers/Paladins optimized to only work when used on players (default behavior for NPCs).
- Divine Might now removes previous castings, will no longer fail if still active
- Divine Shield now removes previous castings, will no longer fail if still active
- Dragon Warrior – Dragon Breath description correctly mentions how many uses per day it has.
- Embrace the Wild no longer mentions low light vision and no longer tries to add it
- Embrace the Wild now correctly adds Listen and not Craft Weapon
- Fixed a bug in dispels when determining if the target is a full paladin/ranger caster.
- Frenzy and Whirling Frenzy can now stack.
- Frenzy deals 6 points of damage round for characters without barbarian levels.
- GFK ghost step gets the correct uses/day for ranks 2-4.
- Greater Restoration will now heal up to half of the caster's injuries (up to a cap of 150 points) when self-targeting. A cmi_option will be added in the next update to control this.
- Harper Agent spellcasting feat description updated to mention it has full casting progression.
- Haste and Song of Fury no longer provide more attacks than it should.
- Haste will no longer stack with Frenzy or Whirling Frenzy.
- Heartfire now uses the red faerie fire VFX
- Ice Troll Berserker now scales to epic levels.
- Improved Countersong for Dissonant Chords no longer double counts the Cha bonus.
- Lions of Talisid who do not have any druid levels will turn into the celestial leopard when using panther shape
- Mass Camo description updated to indicate it is only a 1 minute/level spell.
- Mass Heal and Warpriest's Mass Heal now affect any number of targets and will only affect targets with 15' of the caster
- Monks no longer incorrectly deal slashing damage when wearing gloves. They now correctly continue to do bludgeoning damage.
- Multiplayer files will be corrected updated for 1.41.3. There was a bug in my MP file generator that failed to change the files correctly.
- New Background Feat: Tireless (Rage/Frenzy/Dervish Dance have no ill effect)
- New cmi_option to turn on/off the Uncanny Dodge change.
- New cmi_option to turn on/off the Unequip code
- New Feat: Craft Rod (turned off)
- New Feat: Craft Staff (turned off)
- New Feat: Forge Ring (turned off)
- Nixies Grace no longer mentions low light vision and no longer tries to add it
- Protective Ward upgraded for pure rangers. "If you do not have levels in any other class except for Ranger, you instead gain the following benefits: At level 4 you gain a +2 Dodge AC bonus and a +1 Attack bonus. This bonus increases to +4 Dodge AC and +2 Attack bonus at 24th level."
- Scout and Wilderness Stalker given a real dodge replacement for Swashbuckler dodge.
- Sneak Attack routine for spells now correctly uses IB levels for the caster, not the target, when handling the uncanny dodge ability
- Uncanny Dodge now provides a +1 Ref save bonus. +2 for Improved Uncanny Dodge
- Vampiric Regen enabled for gloves (confirmed working after I turned it on and tested it).
- Wall of Dispel Magic description updated to indicate the spell lasts 1 round per caster level.
- Wall of Greater Dispel Magic description updated to indicate the spell lasts 1 round per caster level.
- WoD/AK weapon buff changed to grant the elemental damage as a character bonus, not a weapon bonus.
In addition - I've put my content up on google's code hosting services so the community can access my content via Subversion if desired. This will allow for fixes/changes to be obtained sooner than waiting for a full release.
You can point your client here to access the content: https://kaedrin-nwn2.googlecode.com/svn/trunk
At this time it is available as a read-only store.
Similar topics
» 1.41.4 Update
» 1.42.2 Update discussion
» 1.42.1 update discussion.
» v1.42 Update Discussion
» Link to my latest Update (1.42.1)
» 1.42.2 Update discussion
» 1.42.1 update discussion.
» v1.42 Update Discussion
» Link to my latest Update (1.42.1)
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