Any new fix for Tonyk AI 2.2 incompatibility?
2 posters
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Any new fix for Tonyk AI 2.2 incompatibility?
Just checking to see if anyone had come up with a permanent fix for the "stand and do nothing problem". As in the other post, there were two partial workarounds.
1. Turn off automatic weapon switching.
2. Reset and redo all AI and weapon preferences for henchman on every load.
Turning off weapon switching kind of ruins it, and the other is overly time consuming. Lost in Translation thought he had found the troublesome script from the PRC,"ccs_player_equip.NCS". Kaedrin then stated that this script clears all action and could be the problem, and that 1.41.4 had the ASF penalty instead. So is there another script to replace "ccs_player_equip.NCS", or can it be deleted with out any side effects.
1. Turn off automatic weapon switching.
2. Reset and redo all AI and weapon preferences for henchman on every load.
Turning off weapon switching kind of ruins it, and the other is overly time consuming. Lost in Translation thought he had found the troublesome script from the PRC,"ccs_player_equip.NCS". Kaedrin then stated that this script clears all action and could be the problem, and that 1.41.4 had the ASF penalty instead. So is there another script to replace "ccs_player_equip.NCS", or can it be deleted with out any side effects.
L Brown- Posts : 2
Join date : 2012-12-15
Re: Any new fix for Tonyk AI 2.2 incompatibility?
Also wanted to give many thank's to Kaedrin for the great mod and the work that goes into it!
L Brown- Posts : 2
Join date : 2012-12-15
Re: Any new fix for Tonyk AI 2.2 incompatibility?
It's a shame Kaedrin doesn't post here more often, as I'm having the exact same issue myself.
sims796- Posts : 3
Join date : 2013-03-09
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