Feedback from Sorcerers/Wizards

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Feedback from Sorcerers/Wizards

Post  Kaedrin on Tue May 29, 2012 7:42 pm

I'm looking for critical, specific feedback on the value of these three prcs, specifically in how they relate to the ASoC (better metemagics), Frost Mage (bypass elemental resists), Palemaster (defense), Red Wizard (caster power), Heartwarder (casting stat) and Child of Night (defense). If you feel they should be by approval only, indicate so as needed. These classes are all intended for PURE casters, not gishes. If you haven't played a pure caster, you probably shouldn't be commenting.

Loremaster
Spoiler:


http://www.d20srd.org/srd/prestigeClasses/loremaster.htm

Loremaster

PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below. This class has 10 levels.

Loremasters are spellcasters who concentrate on knowledge, valuing lore and secrets over gold. They uncover secrets that they then use to better themselves mentally, physically, and spiritually.

Loremasters sometimes gather in secluded cabals but are more often found as members of an order attached to a university, a library, or some other source of information. They're likely to earn extra money as sages and information brokers, pouring their wages into their own research.

Requirements:

Feats: Skill Focus (Lore), any two metamagic feats.
Skills: Lore 10
Spellcasting: 3rd level spells.

Class Features:

HD: d4
BAB: Low
High Saves: Will
Weapon and Armor proficiency: None
Skill points: 4 + Int modifier
Class Skills: Appraise, Concentration, Craft Alchemy, Craft Weapon, Craft Armor, Heal, Lore, Perform, Spellcraft, and Use Magic Device

Class Abilities:

Level 1: Spellcasting Progression, Bonus Feat
Level 2:
Level 3: Bonus Feat
Level 4:
Level 5: Bonus Feat
Level 6: Identify (at will)
Level 7: Bonus Feat
Level 8:
Level 9: Bonus Feat
Level 10:

Spellcasting Progression: When a new loremaster level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. This applies to arcane magic only.


Grand Magi
Spoiler:

Grand Magi

PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below. This class has 10 levels.

Grand Magi seek to raise the art of magic to the level of the archmages of history. Their interest is in becoming the most advanced practitioners of arcane magic. Grand magi study the basic building blocks of magic in an attempt to find the strongest way possible to access the weave.

Requirements:

Feats: Skill Focus (Spellcraft), any two metamagic feats
Skills: Lore 10, Spellcraft 10
Spellcasting: 6th level spells.

Class Features:

HD: d4
BAB: Low
High Saves: Will
Weapon and Armor proficiency: None
Skill points: 2 + Int modifier
Class Skills: Concentration, Craft Alchemy, Craft Weapon, Craft Armor, Lore, Search, and Spellcraft.

Class Abilities:

Level 1: Spellcasting Progression
Level 2: Spell Power +1
Level 3: Bonus Feat
Level 4:
Level 5: Spell Power +2
Level 6: Bonus Feat
Level 7:
Level 8: Spell Power +3
Level 9: Bonus Feat
Level 10:

Spellcasting Progression: When a new grand magi level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. This applies to arcane magic only.

Spell Power does not stack with a Red Wizard's spell power ability.


Battlemage
Spoiler:

Battlemage

PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below. This class has 10 levels.

Battlemage are arcane casters who often find themselves casting and fighting on the front lines of battle in the service to a greater cause. They learn to cast efficiently in lighter armors and use shields to ward off the blows and arrows of their enemies while continuing to focus on their arcane talents.

Requirements:

Feats: Combat Casting, Light Armor
Skills: Lore 7, Spellcraft 7
Spellcasting: 3rd level spells.
Class: May not have levels of Eldritch Knight

Class Features:

HD: d8
BAB: Low
High Saves: Fortitude
Weapon proficiency: Simple
Armor proficiency: Light armor and shields (excluding tower shields).
Skill points: 2 + Int modifier
Class Skills: Concentration, Craft Alchemy, Craft Weapon, Craft Armor, Lore, Search, and Spellcraft.

Class Abilities:

Level 1: Spellcasting Progression, Armored Caster
Level 2:
Level 3: Deflect Arrows
Level 4: Silent Spell
Level 5:
Level 6: Bonus Feat
Level 7:
Level 8: Shielded Caster
Level 9: Bonus Feat
Level 10:

Spellcasting Progression: When a new battlemage level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. This applies to arcane magic only.

Armored Caster: This feat allows battlemages to cast their spells/invocations when in light armor without chance of arcane spell failure.

Shielded Caster: This feat allows battlemages to cast their spells/invocations when using a light shield without chance of arcane spell failure.

Kaedrin
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Re: Feedback from Sorcerers/Wizards

Post  Ogi on Wed May 30, 2012 5:05 pm

Okay there goes some feedback:

-Loremaster is somewhere at ASoC level mainly thanks to 5(!) bonus feats. It usefulness will depends on what kind of feats can be taken. All? Only metamagic? Epic ones?(on epic levels of course) Identify at will is pure curiosity, nothing more. 20 additional SP are nice and UMD even nicer. Last bonus feat should come at level 10 not 9, otherwise there is no reason to take that last level. Entry requirements are reasonable, single trash feat is small price to paid for 5 more, net gain is 4 feats after all. Conclusion: This PrC looks like versatility caster compared to others, no need for permission IMHO.

-Grand Magi looks like Red Wizard on budget, or cut down and edited archmage. Rather boring PrC honestly, only bonus feats and Spell Power. Entry req the same as Loremaster, single trash feat + two metamagic ones. Since Spell Power doesn't stack there isn't any reason to made it available on permission only. In theory interesting choice for generalist wizard who like to play with spell book choices, but in practice unless spell choices from other schools than necromancy or evocation will be expanded it's meh choice. Much more interesting with 20 level cap. Again level 10 is "dead" level.

-Battlemage is weakest but most interesting from all three. It viability depends on single thing - access to mirthal/no ASF equipment, without it is OK PrC, with it it's weak one. HD is good but additional 40HP is nothing special, fortitude not will as saving throw is the same. Silent spell is rarely used. Entry req of light armour prof and combat casting kills interest rather fast, dropping first may be not that bad idea. Problem is that Palemaster is better defensive PrC for pure casters. And again "dead" last level...

I hope that this will be helpful, although this is only my opinion, so conclusions may vary...

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Feedback...

Post  Ithaqua on Thu May 31, 2012 8:23 am

Battle Caster doesn't look that interesting to me. The other two do, however. The Grand Master is, as noted above, better for e.g. illusionists / enchanters if your new spells are added! Otherwise it helps out evokers / necromancers more. Loremaster makes it easier to play a dual specialist, because of all the bonus feats, but Grand Master makes speciallizing in one a more attractive option. Hmmm...

I don't see any downside to either Loremaster or Grand Master, or much of an upside to Battle Caster. I don't play Red Wizards, so there's no competition for me between RWoT and these classes. I'd play either of the first two without hesitation, though!

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Re: Feedback from Sorcerers/Wizards

Post  marccampos on Sat Jun 02, 2012 11:50 am

got to agreed with everyone on this.
Loremaster is quite nice for a pure caster (wich i love to use), and battle game is quite dumb.

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Re: Feedback from Sorcerers/Wizards

Post  marccampos on Sun Jun 03, 2012 12:15 pm

sooo, when do you intend to create this sweet Loremaster?
=D

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Re: Feedback from Sorcerers/Wizards

Post  marccampos on Wed Jun 06, 2012 5:14 pm

Altough i loved Loremaster class ( and i belive the fair thing to do is to make the extra feats bonus be spellcaster feats only) i would like to propose 3 things:

1) any change to change the Lore Skill focus to Spellcraft?

2) Since idetinfy is just for itens, is it possible to tweak Loremaster skill to make possible to see enemies stats like in Neverwinter 1? ( like its vunerabilitys, its immunities, etc.

3) last but not least, could u add ot hes feats something like bards to give extra lore per class level? just for Role Playing sake( not that is even needed)

Anyway, regardless if you pretend to do any of this things, i Loved Loremaster and can't wait to you create it!!! i hope asap lol, i always liked to go Pure Spellcaster, and he definitly fits in my Role Playing Wizard, seeker of magic ( general wizard with all spells, learned with scrolls of course)

PS: Sorry for my english

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Re: Feedback from Sorcerers/Wizards

Post  Kaedrin on Fri Jun 08, 2012 3:36 pm

My company lost our defense contract so I'm on the way to being out of work at the moment, thus unlikely to be working on this much till I can turn the situation around.

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Re: Feedback from Sorcerers/Wizards

Post  marccampos on Fri Jun 08, 2012 5:28 pm

Thats too bad...

Even worse for you of course,

Good luck mate, hope you get over it.

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Re: Feedback from Sorcerers/Wizards

Post  olafmetal on Sat Jun 09, 2012 1:09 pm

I'm sorry about your job. Hopefully things will workout quickly.

Wizards effective is still going to depend more on the the module then anything else. It seems like they can easily become overpowered or worthless. More options are always nice and (at least the first 2 prcs would open up a lot of nice possibilities for pure casters. Would the lore master be available for non wiz/sorc casters?

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Re: Feedback from Sorcerers/Wizards

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