Perfect Kaze No Kama - Monk (11), Fighter (12), Tempest (5), Duelist/Dragonslayer (2)

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Perfect Kaze No Kama - Monk (11), Fighter (12), Tempest (5), Duelist/Dragonslayer (2)

Post  Dirtyfinger on Wed Sep 07, 2011 3:26 pm

Race: Yuan-ti Pureblood
Alignment: Lawful Something
Background: Devout
Hit Points: 338
Spell Resistance: 41
Base Attack Bonus: 27

The Perfect Kaze no Kama improves significantly on the original recipe by including 5 levels of Tempest and two levels of either Dragonslayer or Duelist instead of the usual 5 levels of Duelist / Invisible Blade and 2 levels of something else.
This, in addition to the Melee Mastery feat, yields an increase of +4AB.

Also, when taking the Dragonslayer variant, the Kaze gains immunity to fear and an impressive +4 boost to will saves, while the Duelist variant increases the already impressive AC by 2.

Those not familiar with the Kaze build: The Kaze was explicitly designed for high magic campaigns like the Mask Of The Betrayer expansion. It is absolutely gear dependent! And while every build benefits from epic equipment, the Kaze benefits significantly more from the same gear than almost any other build. Extra damage from INT, AC from WIS and DEX, increased damage from weapon enchantments due to high number of attacks per round (up to 18) ... using a Deep Gnome, the AC could go as high as 78, while damage per hit can go as high as 78, too (funny coincidence).

Attribute Base Race Final Mod
Strength 9 0 9 -1
Dexterity 17 2 26 8
Constitution 14 0 14 2
Intelligence 14 2 16 3
Wisdom 14 0 14 2
Charisma 8 2 10 0


Perfect Kaze Duelist
# Class Feats Class Feats
1 Monk (1) Luck of Heroes Darkvision
Racial Natural Armor Bonus (+1)
Spell Resistance
Animal Trance
Cause Fear
Charm Person
Racial Spell (Darkness)
Entangle
Alertness
Blind-Fight
Weapon Proficiency (Monk)
Improved Unarmed Strike
Flurry of Blows
Stunning Fist
Monk AC Bonus
Unarmed Strike
2 Fighter (1) Weapon Finesse Weapon Proficiency (Simple)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Armor Proficiency (Heavy)
Shield Proficiency
Weapon Proficiency (Martial)
Tower Shield Proficiency
3 Monk (2) Weapon Focus (Kama) Evasion
Deflect Arrows
4 Fighter (2) Two-Weapon Fighting
5 Monk (3) Monk Speed
Still Mind
6 Fighter (3) Dodge
7 Monk (4) Ki Strike (Magic)
8 Fighter (4) Combat Expertise
9 Monk (5) Improved Two-Weapon Fighting Purity of Body
10 Fighter (5)
11 Monk (6) Improved Knockdown
Knockdown
12 Fighter (6) Mobility
Spring Attack
13 Tempest (1) Tempest Defense
Two-Weapon Fighting
Improved Two-Weapon Fighting
14 Tempest (2)
15 Tempest (3) Weapon Specialization (Kama) Greater Two-Weapon Fighting
16 Monk (7) Wholeness of Body
17 Fighter (7)
18 Monk (8 ) Two-Weapon Defense
19 Fighter (8 ) Greater Weapon Focus (Kama)
20 Monk (9) Improved Evasion
21 Fighter (9) Epic Weapon Focus (kama)
22 Monk (10) Ki Strike (Lawful)
23 Fighter (10) Epic Prowess
Combat Insight
24 Monk (11) Diamond Body
Greater Flurry
25 Fighter (11) Perfect Two-Weapon Fighting
26 Fighter (12) Melee Weapon Mastery (Slashing)
27 Tempest (4) Greater Weapon Specialization (Kama)
28 Tempest (5) Whirlwind Attack
Tempest Whirlwind
29 Duelist (1) Epic Weapon Specialization (kama) Canny Defense
30 Duelist (2) Improved Reaction

or

Perfect Kaze Dragonslayer
# Class Feats Class Feats
18 Monk (8 ) Iron Will
29 Dragonslayer (1) Epic Weapon Specialization (kama) Aura of Courage
Damage Bonus (vs Dragons)
30 Dragonslayer (2) True Strike 1/day
Spell Penetration
The Kaze Dragonslayer build benefits from taking one Dragonslayer level early, if you fear Fear effects.


Variant comparison (mundane gear, unbuffed)
# DragonslayerDuelistOriginal
AC 30 33 31
Fortitude 25 22 23
Reflex 21 24 27
Will 21 18 17
AB +42/+37/+32/+27/+22/+17+42/+37/+32/+27/+22/+17+38/+33/+28/+23/+18/+13

The build is intended to be played in MOTB. That means you start at ECL 18 and have early access to pretty good magical equipment. If that is not the case, then it's going to be a hard road.
Technically the build is playable from 1-30, although you'll have to rely on party buffs to hold your own in early battles. On the other hand, attribute buffs benefit the Kaze more than any other party member, so it'll go well in a party.

And how does it perform in "real life"?
In the MOTB it dominates everything pretty soon. You'll constantly get showered with epic equipment and you'll hit level 23 pretty soon (combat insight = INT damage). You don't rely on buffs (Safiya's continuous haste is neat, though), you don't get hit ... meaning that you don't need to rest. If you want to solo MOTB, then this is the build for you.
On online servers it simply depends on the available gear, so stay away from low magic servers with this one.

Cheers!


Last edited by Dirtyfinger on Fri Sep 09, 2011 5:28 pm; edited 2 times in total (Reason for editing : forgot attributes, race, etc.)

Dirtyfinger

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Join date : 2011-09-07

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