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Name that Poison!

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Post  Kaedrin Fri Apr 22, 2011 6:02 pm

I'm soliciting names for poisons so start tossing suggestions out there.

Winning entries will be used for new poisons that might be gracing the dark apothecaries in a realm near you (or a genie).

Kaedrin
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Post  Muazen Sat Apr 23, 2011 3:36 am

Aquatic Elf Pyloric Caeca Extract.

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Post  Judas Sat Apr 23, 2011 6:41 am

Growing Darkness
Decaying Limbs
Run No More
Death On Bottle
Bottled Death
Liquid Death
Lingering Pain
Extracted Pain
Stiffen Limbs
Extract Vigor

Perhaps they sounds more like spells.

For those that need a thinking-box: What kind of poisons need names?

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Post  Archaos Sat Apr 23, 2011 8:18 am

Hemlock
Strychnine
Orcus Spit
Banshee Tears
Mandragora
Warlock's Wine
Talona's Blood
Blackthorn
Fall-From-Grace
Medusa's Kiss
Wyvern Poison
Bebilith Poison
Ettercap Poison

Amaryllis
Acalypha
Anthurium
Azalea
Belladona (Deadly Nightshade)
Black Calla
Calycanth
Cordatum
Gosling
Death Camas
Destroying Angel
Devil's Ivy
Fiddleback Spider Venom
Jatropha
Licorice
Lobelia
Pyracantha
Red Angel's Trumpet
Mirabilis
Narcissus
Witch's thimbles
Zygadenus

The first row is a list of poisons I came up. The second one is a list of real life poisons. Included the ones that sound best.

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Post  Kaedrin Sun Apr 24, 2011 7:09 pm

This is what I have currently. They can be added to a vendor and will eventually be in the alchemy crafting system. If it has a * for effect then I haven't finished that poison (there are 8 of the 46 or so new ones still needing a bit of work). The names I pick from this thread will be for new poisons for the crafting system.

Nightshade
Weapons coated with this poison will quickly debilitate most creatures. [DC 10 Save, DC 8 Handle; Initial: 1d1 Dexterity; Secondary: 1d1 Constitution]
Tag: cmi_poison001

Small Centipede Poison
Weapons coated with this poison will quickly debilitate most creatures. [DC 11 Save, DC 9 Handle; Initial: 1d2 Dexterity; Secondary: 1d2 Dexterity]
Tag: cmi_poison002

Blade Bane
Weapons coated with this poison will quickly debilitate most creatures. [DC 15 Save, DC 9 Handle; Initial: 1d2 Strength; Secondary: 1d4 Constitution]
Tag: cmi_poison003

Greenblood Oil
Weapons coated with this poison will quickly debilitate most creatures. [DC 13 Save, DC 10 Handle; Initial: 1d1 Constitution; Secondary: 1d2 Constitution]
Tag: cmi_poison004

Bloodroot
Weapons coated with this poison will quickly debilitate most creatures. [DC 12 Save, DC 10 Handle; Initial: 1d3 Wisdom; Secondary: 1d4 Constitution]
Tag: cmi_poison005

Purple Worm Poison
Weapons coated with this poison will quickly debilitate most creatures. [DC 12 Save, DC 10 Handle; Initial: 1d3 Wisdom; Secondary: 1d4 Constitution]
Tag: cmi_poison006

Large Scorpion Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 12 Save, DC 10 Handle; Initial: 1d4 Constitution; Secondary: 1d4 Constitution]
Tag: cmi_poison007

Blue Whinnis
Weapons coated with this poison will quickly debilitate most creatures. [DC 14 Save, DC 11 Handle; Initial: 1d1 Constitution; Secondary: 1 Minute Sleep]
Tag: cmi_poison008

Giant Wasp Poison
Weapons coated with this poison will quickly debilitate most creatures. [DC 18 Save, DC 14 Handle; Initial: 1d6 Dexterity; Secondary: 1d6 Dexterity]
Tag: cmi_poison009

Shadow Essence
Weapons coated with this poison will quickly debilitate most creatures. [DC 18 Save, DC 14 Handle; Initial: 2d6 Strength; Secondary: 1d6 Dexterity]
Tag: cmi_poison010

Black Adder Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 11 Save, DC 10 Handle; Initial: 1d6 Constitution; Secondary: 1d6 Constitution]
Tag: cmi_poison011

Deathblade
Weapons coated with this poison will quickly debilitate most creatures. [DC 20 Save, DC 16 Handle; Initial: 1d6 Constitution; Secondary: 2d6 Constitution]
Tag: cmi_poison012

Malyss Root Paste
Weapons coated with this poison will quickly debilitate most creatures. [DC 16 Save, DC 13 Handle; Initial: 1d1 Dexterity; Secondary: 2d4 Dexterity]
Tag: cmi_poison013

Nitharit
Weapons coated with this poison will quickly debilitate most creatures. [DC 13 Save, DC 10 Handle; Initial: None; Secondary: 3d6 Constitution]
Tag: cmi_poison014

Sassone Leaf Residue
Weapons coated with this poison will quickly debilitate most creatures. [DC 16 Save, DC 13 Handle; Initial: *; Secondary: 1d6 Constitution]
Tag: cmi_poison016

Terinav Root
Weapons coated with this poison will quickly debilitate most creatures. [DC 16 Save, DC 13 Handle; Initial: 1d6 Dexterity; Secondary: 2d6 Dexterity]
Tag: cmi_poison017

Carrion Crawler Brain Juice
Weapons coated with this poison will quickly debilitate most creatures. [DC 13 Save, DC 10 Handle; Initial: *; Secondary: None]
Tag: cmi_poison018

Oil of Taggit
Weapons coated with this poison will quickly debilitate most creatures. [DC 15 Save, DC 12 Handle; Initial: *; Secondary: 1 minute sleep.]
Tag: cmi_poison020

Id Moss
Weapons coated with this poison will quickly debilitate most creatures. [DC 14 Save, DC 11 Handle; Initial: 1d4 Intelligence; Secondary: 2d6 Intelligence]
Tag: cmi_poison021

Striped Toadstool
Weapons coated with this poison will quickly debilitate most creatures. [DC 11 Save, DC 9 Handle; Initial: 1d1 Wisdom; Secondary: 2d6 Wisdom]
Tag: cmi_poison022

Arsenic
Weapons coated with this poison will quickly debilitate most creatures. [DC 13 Save, DC 10 Handle; Initial: 1d1 Constitution; Secondary: 2d8 Constitution]
Tag: cmi_poison023

Lich Dust
Weapons coated with this poison will quickly debilitate most creatures. [DC 17 Save, DC 14 Handle; Initial: 2d6 Strength; Secondary: 1d6 Strength]
Tag: cmi_poison024

Dark Reaver Powder
Weapons coated with this poison will quickly debilitate most creatures. [DC 18 Save, DC 14 Handle; Initial: 2d6 Constitution; Secondary: 2d6 Constitution]
Tag: cmi_poison025

Ungol Dust
Weapons coated with this poison will quickly debilitate most creatures. [DC 15 Save, DC 12 Handle; Initial: 1d1 Charisma; Secondary: 1d6 Charisma]
Tag: cmi_poison026

Burnt Othur Fumes
Weapons coated with this poison will quickly debilitate most creatures. [DC 18 Save, DC 14 Handle; Initial: *; Secondary: 3d6 Constitution]
Tag: cmi_poison027

Chaos Mist
Weapons coated with this poison will quickly debilitate most creatures. [DC 15 Save, DC 12 Handle; Initial: 1d4 Wisdom; Secondary: 2d6 Wisdom]
Tag: cmi_poison028

Bebilith Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 20 Save, DC 16 Handle; Initial: 1d6 Constitution; Secondary: 2d6 Constitution]
Tag: cmi_poison029

Quasit Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 13 Save, DC 10 Handle; Initial: 1d4 Dexterity; Secondary: 2d4 Dexterity]
Tag: cmi_poison030

Pit Fiend Ichor
Weapons coated with this poison will quickly debilitate most creatures. [DC 27 Save, DC 17 Handle; Initial: 1d6 Constitution; Secondary: *]
Tag: cmi_poison031

Ettercap Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 13 Save, DC 10 Handle; Initial: 1d6 Dexterity; Secondary: 2d4 Dexterity]
Tag: cmi_poison032

Aranea Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 13 Save, DC 10 Handle; Initial: 1d6 Strength; Secondary: 2d6 Strength]
Tag: cmi_poison033

Tiny Spider Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 10 Save, DC 9 Handle; Initial: 1d2 Strength; Secondary: 1d2 Strength]
Tag: cmi_poison034

Small Spider Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 10 Save, DC 9 Handle; Initial: 1d3 Strength; Secondary: 1d3 Strength]
Tag: cmi_poison035

Medium Spider Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 12 Save, DC 11 Handle; Initial: 1d4 Strength; Secondary: 1d4 Strength]
Tag: cmi_poison036

Large Spider Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 13 Save, DC 14 Handle; Initial: 1d6 Strength; Secondary: 1d6 Strength]
Tag: cmi_poison037

Huge Spider Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 16 Save, DC 21 Handle; Initial: 1d8 Strength; Secondary: 1d8 Strength]
Tag: cmi_poison038

Gargantuan Spider Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 20 Save, DC 29 Handle; Initial: 2d6 Strength; Secondary: 2d6 Strength]
Tag: cmi_poison039

Colossal Spider Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 28 Save, DC 28 Handle; Initial: 2d8 Strength; Secondary: 2d8 Strength]
Tag: cmi_poison040

Phase Spider Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 17 Save, DC 12 Handle; Initial: 1d8 Constitution; Secondary: 1d8 Constitution]
Tag: cmi_poison041

Wraith Spider Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 26 Save, DC 21 Handle; Initial: 1d6 Constitution; Secondary: 2d6 Strength]
Tag: cmi_poison042

Iron Golem Fumes
Weapons coated with this poison will quickly debilitate most creatures. [DC 17 Save, DC 20 Handle; Initial: 1d4 Constitution; Secondary: *]
Tag: cmi_poison043

Shadow Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 20 Save, DC 20 Handle; Initial: 2d6 Strength; Secondary: 1d6 Constitution]
Tag: cmi_poison045

Abomination Venom
Weapons coated with this poison will quickly debilitate most creatures. [DC 17 Save, DC 17 Handle; Initial: 2d6 Constitution; Secondary: 1d6 Constitution]
Tag: cmi_poison046

Tsous
Weapons coated with this poison will quickly debilitate most creatures. [DC 20 Save, DC 20 Handle; Initial: *; Secondary: *]
Tag: cmi_poison047

Blood of Zehir
Weapons coated with this poison will quickly debilitate most creatures. [DC 19 Save, DC 19 Handle; Initial: *; Secondary: *]
Tag: cmi_poison048

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Post  Kaedrin Mon Apr 25, 2011 3:08 am

Speaking of something that came up, I was asked if I was going to change the duration. Currently when you poison a weapon it lasts for 3 rounds and can be used as much as possible (as many hits/targets as you can do) but burns a full round to apply the poison.

I'm open to extending the duration within reason though I'll need to get feedback from the various PW runners before I decide on a number.

The new poisons I'm soliciting names for will scale from 15-40 for the DC so that has to be considered as well.

I'm also open to a scaling duration such that stronger poisons have shorter durations (and weak poisons last longer).

I'm also likely to allow it to work on blunt weapons.

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